AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games on iOS in France - Q4 2022
Explore the performance of the top 5 Shoot'em Up games on iOS in France during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Shoot'em Up games on iOS in France showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Survivor!.io from HABBY started the quarter with around $40K in weekly revenue, which saw a decline to approximately $23.8K by mid-October. The revenue then fluctuated, reaching a low of about $20.8K in late November before ending the quarter on a high note with around $32.3K in the last week of December. Weekly downloads started strong at 28.2K but gradually decreased to about 15.9K by the end of the quarter. Active users began at 124K and dropped to 95K by year-end.
Galaxy Attack: Space Shooter by RocketAds Ltd showed a peak in weekly revenue of approximately $4.6K in late October. The revenue displayed fluctuations, ending the quarter at around $3.4K. Downloads remained steady, starting at 4.5K and ending at 5.5K. Active users also saw a slight increase from 32.2K to 36.2K by the end of December.
Z defense - Zombie Games from HOMA GAMES had a relatively stable performance. Weekly revenue hovered around $600, with minor fluctuations throughout the quarter. Downloads showed a downward trend, starting at 4.5K in late September and decreasing to about 3.2K by the end of December. Active users followed a similar pattern, starting at 12K and ending at 10.1K.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. saw weekly revenue rise from $3.5K in late September to a peak of about $7.4K in the last week of December. Downloads fluctuated, starting at 3K and ending at 2.7K. Active users saw a minor decrease from 20.9K to 18.5K.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. experienced a peak in weekly revenue of approximately $5.1K in the final week of December. Downloads showed an upward trend, starting at 1.6K and rising to 3.7K by the end of the quarter. Active users increased from 18.9K to 24.7K by year-end.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these leading Shoot'em Up games. For more detailed analytics and insights, visit Sensor Tower.